![]() ![]() That connection to piracy won't stop many users from downloading them, and now that the game is out in the wild it's easy to overlook, or not even realize, who created the mods and how they did so. That makes me want to steer clear of both, even if the mod in question is really just a tiny text file with a dozen lines of code. The redditor behind the dynamic fps mod has been posting hacks on the r/NewYuzuPiracy subreddit since Tears of the Kingdom leaked, and the 60 fps mod was also posted well before the official release. Several of these patches arrived before Tears of the Kingdom was even out, giving them an uncomfortably blatant link to piracy. So how did the mods above arrive so quickly after Tears of the Kingdom's release? Well… they didn't. But making a memory patch requires figuring out how a game functions, which typically requires some study and a good bit of trial and error. ![]() ![]() It's a lighter-touch form of modding than actually changing a game's files, since all you have to do is drop a small text file into a mod folder that the emulator will read when you load up the game. Mods like these for emulated games are typically memory patches, tweaking certain values in memory to temporarily alter how it functions. It also doesn't solve an odd side effect of the 60 fps patch, which causes the screen to go black while swapping weapons. It's still a work-in-progress, with some notable issues, including some animations like fire still playing at incorrect speeds, and cutscenes still running in double time. But the more timely solution is a mod for the game that allows it to run with a dynamic framerate, meaning the game logic will still behave consistently at 60 fps or, say, 37 fps.Įarly Friday, a Reddit poster published a "beta" dynamic FPS mod for Tears of the Kingdom, claiming it works alongside the existing 60 fps mod to smooth out performance when the framerate drops. ![]() Slowdown isn't the only problem with modding Tears of the Kingdom to 60 fps-the pre-rendered cutscenes run at double speed, since, again, the game was programmed to expect to run at a specific speed.Īt the pace emulator developers are currently moving, a much more consistent 60 fps may be viable in the coming months through optimization. ![]()
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